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Researches
Research on Relationship Between Mobile Game Market Size and Video Game Sales
2018
Accepted by Utah Conference for Undergraduate Research (UCUR) 2019
Used Stata to analyze the data from US game market
Research on Relationship Between Latency and Aim-Assistance
2020
Built a game in Client-Server model with an educational-purposed game engine.
Implemented sticky target and target gravity techniques and simulated network latency
Used Python to analyze the relationship between player performance & aim-assistance techniques and the interaction between the techniques.
TSCL Learning on Game
2020
Built simple game environment with Python
Trained AI to improve its performance in the game
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