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Researches

Research on Relationship Between Mobile Game Market Size and Video Game Sales

2018

  • Accepted by Utah Conference for Undergraduate Research (UCUR) 2019

  • Used Stata to analyze the data from US game market

Research on Relationship Between Latency and Aim-Assistance

2020

  • Built a game in Client-Server model with an educational-purposed game engine.

  • Implemented sticky target and target gravity techniques and simulated network latency

  • Used Python to analyze the relationship between player performance & aim-assistance techniques and the interaction between the techniques.

TSCL Learning on Game

2020

  • Built simple game environment with Python

  • Trained AI to improve its performance in the game

  • LinkedIn

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